
NiteCraft
RPG · Own project
An RPG server in development with regions, progression, exploration systems, original content, a website, guides and a unified visual direction.
Full project · In developmentI configure and build Minecraft experiences: Paper and Velocity servers, custom systems, Java–Bedrock integration and 3D models designed to belong to one cohesive universe.
disciplines
one cohesive project
Four projects with different goals, communities and technical requirements.

RPG · Own project
An RPG server in development with regions, progression, exploration systems, original content, a website, guides and a unified visual direction.
Full project · In development
Design · Dimensiones
I work as a server designer, mainly on the Dimensiones and Brainroot game modes, defining spaces, player routes and the visual presentation of their experiences.
Experience design · Game modes
Infrastructure · Configuration
Development of the server infrastructure alongside game mode and system configuration, creating a stable technical foundation for the project.
Infrastructure · Development
Network · Development
Configuration and development for a Minecraft network with cross-platform support, an integrated store and rank systems for an active community.
Development · ConfigurationThese systems begin with specific design problems and become a natural part of the experience, rather than isolated commands.

Exploration and puzzles
Secrets, memory challenges, races, riddles and offerings that turn exploration into progression.

Interfaces and minigames
A visual and code editor for building interfaces and multiplayer server-side games, with no client mods required.
A selection of characters, creatures, objects and world elements. Animations only load as this section approaches the viewport.





















We can start with a full setup, a specific system or the server’s visual identity.